Mechanics, Dynamics, and Aesthetics
- dlopez404
- Mar 31
- 2 min read
the aethstetics the game has attempted in warframe was discovery, sometimes narrative because the story is still updating and comes every once in awhile due to updates to keep players active, and expression, due to fashionframe
At first it doesn't affect the player 100%, however, as you progress, you make tough decisions, for example, selling a weapon for more inventory, when the weapon carried you so far, but usually its the mods or the state of the weapon. For example, for a certain enemy faction, corrosive damage is used to reduce enemy armor, and the weapon, sometimes ain't doing the trick. It's the stats of the said weapon. Although people have been crazy with builds, and manage to make it work.
The actions I am able to perform, is bullet jump, as in jumping randomly in the air, then double jump. And actions from the frames. For example, Excailbur, the posterboy of warframe, can sword dash, blind enemies, implale enemies with his javalins, and summon his own energy sword.
Because I haven't tried a new game in awhile, it makes other "free to play" games, put to shame, due to the way they modernization the game. The example is that, the game doesn't force you to spend money, or rush, its just there. You can pay for it, but it actually takes the fun out of the game and experience.
My honest opinion, don't make a game where we have to pay for items, or just to win ahead of the game. Despite being free to play and not forcing you to pay, some certain items would take a day to craft, forcing players to wait until like Monday from a Thursday.
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